SIGGRAPH 98 Report

by Alan M. Shih
7/19/98 - 7/24/98
During the SIGGRAPH 98, courses and exhibitions were attended.  I was responsible to find out information on SGI's plans and specifications of their NT-based workstations, as well as the exhibitions on speech recognition.  Unfortunately, there were no vendors presenting any speech-recognition software, and SGI was not willing to reveal any information on their NT workstation.  Therefore, my report on the SIGGRAPH 98 will be covering what I saw and what I think are interesting, without overlapping too much with other members' reports.
 

Courses attended:

  • 3D Geometry Compression: consists of many sessions stretching through the first 3 days
  • JAVA 3D: attended the 2-hour introduction session.

  •  

    Exhibitions:

  • 3D Geometry Scanning
  • Geometry Manipulation Software
  • Sound Dome
  • ChromaDepth 3D
  • Haptic Devices
  • Displays
  • Graphic Cards
  • SGI NT-based Workstation
  • Speech Input
  • Hand Writing Recognition/ Devices
  • Pointing/ Input devices
  • 3D Geometry Scanning

    There are many interesting approaches on scanning 3D geometry into manipulatible computer models. Some use laser technology, some use images from video/ camera, and some use touch probes.  There were quite a few vendors in the SIGGRAPH 98 exhibition area promoting their scanning equipment.  The following table lists those I could find.
     
     
    Roland DGA Corporation 
    PICZA Digitizer
    Touch Probe Lower cost 
    slow, lower accuracy
    www.rolanddga.com
    Gentech 
    Gen-Trix
    Camera Lower cost 
    slow, more tedious
    www.gen.co.jp
    Gentech 
    Citi Builder
    Camera Based on series of arial photos of a city and position data for several points of the target object, creates a 3D city model www.gen.co.jp
    Real 3D, Inc. Camera/Laser Higer cost but Fast www.real3d.com
    Virtual 3D Technologies Corp. Camera Reasonablly cost and speed but the unit is comparibly larger than other. www.virtual3dtech.com
    Cyberware Camera/Laser Prices ranging from $23K to $410K based on the models.  Fairly fast scanning speed www.cyberware.com
    Immersion Corp. 
    MicroScribe-3D
    Touch Probe Prices ranging from $3K to $5K based on the models.  Slow and more tedious www.immerse.com
    Geometrix, Inc. Camera Price around $10K. 
    Reasonable scanning speed.
    www.geometrixinc.com
    Sanyo Electric Co., Ltd. 
    CyberModeler
    Camera Slower, works for only convex geometry.  Concave geometry is still under work. www.sibdaily.com
    Polhemus Inc. Laser Fast, hand-held www.polhemus.com
    Visual Interface, Inc. Camera Fast, hand-held www.visint.com
     

    Geometry Manipulation Software

    There were several vendors demonstrating geometry manipulation software.  Most of these software are intended for artists to do animations.  However, the underlaying technology for most of these software are based on NURBS (Non-Uniform Rational B-Spline) formulations.  NURBS is a scalable mathematical representation that can be used to represent curves, surfaces, volumes, or beyond the fourth dimension.   NURBS is a well-researched topic and references/books for it can be found easily.

    Most software offer the ability to import a geometry model or a set of points.  The imported data can be converted to a set of control nets which allows the user to manipulate the geometry without losing the fidelity of the geometry definition.

    Other than the bundled software that come with scanning hardware, the following vendors offer such software separately:
     

    Robert McNeel & Associates Rhinoceros $800 (NT/Win95) www.rhino3d.com
    ParaForm ParaForm Unknown www.paraform.com
     

    Sound Dome

    Brown Innovations demonstrated their "Localizer" sound dome, which provides clear audio to the person standing under the dome.  The sound fades away very rapidly when the person step away from the dome.  This provides a localized sound presentation without disturbing others in the same room.  For more details, you can visit their Web site at http://www.purestereo.com

    ChromaDepth 3D

    This is a way to create 3D images with "nomal" look without the glasses, but jump into 3D with the glasses.  Though this particular item may not have much value in scientific visualization, but it is an iteresting item for toys and for entertaining purpose.  The lenses create the stereo illusion by shifting the image colors in different direction for each eyes.  The depth is encoded by the color and decoded by the optics.

    The choice of the background color determines the colors should be used to achieve the 3D effect.  If black background color is choosed, for example, objects in red color will appear closer to the eyes and objects in blue color will be the most background objects.  For more information, http://www.chromatek.com

    Haptic Devices

    The word "haptic" derives from a Greek word "haptein", which means "Relating to or based on the sense of touch"   A haptic device is one that simulates the sense of touch by supplying output to the user in the form of force, or haptic, feedback.  Large forces are produced by "force feedback" devices and affect the finger and hand position and movement.  Small scale forces are produced by "tactile" devices and affect the skin surface by stretching and pushing it.

    There were several vendors presented their devices.  Detailed report can be found in Alan's (Craig) report.  Following are some interesting devices other than those Cybergloves or PHAMToMs.
     
     
    University of Tsukuba (Japan) Haptic Screen A projector located above a elastic screen which has an array of 6x6 linear actuators beneath it.  Each actuator has force sensor that responds to the force applied by the user.  Image of virtual object is projected on the elastic surface so that the user can directly touch the image and fells rigidity.  intron.kz.tsukuba.ac.jp
    Tokyo Institute of Polytechnics 
    (Japan)
    Foot Interface: 
    Vibration Slippers
    A research project by Tokyo Institute of Polytechnics, this interesting device allow a user to step on virtual roaches projected on the floor and feel the vibration  lapalce.photo.t-kougei.ac.jp
    Tokyo Institute of Polytechnics 
    (Japan)
    SPIDAR: Spatial Interface Devices Connected with cable, pulley and motor, a user can move with the cube space to "push" (and feel the feedback force) the virtual objects Dr. Makoto Sato 
    msato@pi.titech.ac.jp
     

    Displays

    There were several interesting display technologies appeared in SIGGRAPH 98.  Other than HDTV and Paroram-style display, there are several items worth noting:
     
    echtzeit GmbH, Berlin Virtual Head Designed to enhance communication in virtual environments and telepresence.  It renders a 3D images of every conference partner in real time.  the head movements are captured by a tracing system.  Compressed video and audio infomration are exchanged via a high band-width network.  www.3dmedia.com
    Sanyo Multimedia Center USA 3D Display System Overlayed with double image spliters behind and in front of, images on the LCD panel are separated to supply crosstalk-less 3D images without special glasses.  A head-tracking system expands the stereoscopic area without special attachment to viewer toobase@aol.com
    Dimensional Media Associates, Inc. High Definition Volumetric Display (HDVD) This patented technology produces true 3D arial images without using lasers and without requiring users to wear special eyeglasses or VR headsets.  This is a device that might benefit scientists in visualizing their data in a different way.  I will look into this device more closely. www.3dmedia.com
    TAN Projektionstechnologie GmbH & Co KG, Germany Grahic Projection Displays European version of CAVE and Immersadesk www.tan.de
     

    Graphic Cards

    I got many brochures on graphic cards.  Whoever is interested is welcome to come and have them.

    SGI NT Workstation

    Unfortunately, SGI has not released any information on its NT workstations as anticipated.

    Speech Input

    After scouting the exhibition halls twice, I still could not find any vendor demonstrating speech recognition technologies or related software.  However, I did find some vendors with hand writing recognition software.

    Hand Writing Recognition/ Devices

    A vendor selling a light pen and touch pad demonstrated their hand writing recognition software.  The result was interesting, but the error rate was still high, and the recognition process is still CPU-intensive that takes a significant time to process the 7-character word.  Speech and hand writing recognition can be the driving forces to push the demand for faster CPUs on personal computers.

    Pointing/ Input Devices

    Dr. Sibert at George Washington University presented his finger-mounted pointing device.  This device emits signals to the sensors mounted on the frame of a display.  The focus position is calculated based on the signals gathered from these sensors on the frame.  It gives relatively accurate position at optimal position.  However, this research device is still not for practicle usage as the accuracy drops dramatically when the finger is moving close or away from the optimal distance.  Also, it may cause fatique problem when wearing such device on the finger for typing and pointing.  For more information, please visit Dr. Sibert's web site: http://www.seas.gwu.edu/faculty/sibert

    There is another unique input device called Touch Cube that claims to allow users achieving high-precision 3D input via multiple finger movements.  Information can be obtained from their web site: http://www.ituresearch.com