notes from...
2nd International Immersive Projection Technology Workshop
May 11 & 12, 1998
Iowa State University
Ames, Iowa, USA
The IPT98 was a very succesful workshop which brought together
professionals working in Projection Based VR systems from
around the globe. The international aspect of the workshop and
small size created an elite atmosphere. The workshop had a
full schedule of speakers, demo and free time to network.
Speakers
--------------------------Monday
- James Bernard, Iowa State University
"Engineering and IPT"
- Hans-Jorg Bullinger, Fraunhofer IOA
"Perception in Different IPT-Systems"
- Micheal Deering, Sun Microsystems
"The Limits of Human Vision"
- Kevin Arthur, UNC Chapel Hill
"Designing and Building the PIT"
- Dr. Vali Lalioti, GMD - German National Research Center
"Towards Immersive Telepresence"
- Kurt Hoffmeister, MechDyne
"Large Screen VR display Systems"
- Christoph Ramshorn, Schlumberger Austin Research
"The PanoramBench"
- Ed Lantz, Spitz, Inc.
"Large Scale Immersive Displays in Entertainment and Education"
- Francesco Gardin, AIS Spa.
"The 3Desk etc."
- Matthias Unbescheiden, Fraunhofer IGD
"Evaluation of VR Technology"
- Daniel Heath, Iowa State University
"Virtual User Interface"
- Andrew Forsberg, Brown University
"ErgoDesk"
--------------------------Tuesday
- Rudy Darken, Navy Postgraduate School
"Display Technologies and Immersion"
- Laura Nelson, Iowa State University
"XGobi vs. C2"
- Linda Jacobson, Silicon Graphics
"Reality Scalable"
- Dirk Rantzau, University of Stuttgart
"COVISE in the CUBE"
- James Gruening, Iowa State University
"Human in the Loop"
- Allen Bierbaum, Iowa State University
"VR Juggler"
- Michitaka Hirose & Tetsuro Ogi, University of Tokyo
"Communication in Networked Immersive Virtual Environments"
- Marek Czernuszenko, University of Illinois at Chicago
"Line of Sight Method for Tracker Calibration"
__________________________________
James Bernard - Engineering and IPT
James Bernard reviewed several of the engineering projects that
Iowa State University is undertaking using their SSVR system from
MaechDyne. The main project is sponsered by John Deere and
appears to mimic the Caterpillar work here at NCSA.
The exciting news was the construction of a new facility
under construction on the Iowa State campus for the
Iowa Center for Emerging Manufacturing Technology (ICEMT).
This facility will house new labs for developing applications
and showcase a 6 walled Cave-like structure, which will be
a centerpiec of the buildings foyer. The construction will
be house in a 3 story sculptural/architectural form which
will be used to display the applications created by the center
to a larger audience.
In an interesting conversation with James Bernard, he expressed
dismay that they had chosen to partner with Cornell in the
Supercomputing Center race instead of the NCSA Alliance. We
(NCSA) should extend an olive branch to Iowa State an include
them into the Alliance for 2 reasons; hardware and software.
-
Their state of the art
visualization facilities would enhance the Alliance community
and add to the visualization hardware resources
-
Projection Based VR
seems to be spliting into 2 camps, the CAVE people and the
Fraunhofer/GMD people. By incorporating Iowa State into the Alliance
we will be able to use software resources developed by both
groups, which will enhance our abilities to develop visualization
applications.
__________________________________
Hans-Jorg Bullinger - Perception in Different IPT-Systems
Hans-Jorg Bullinger gave a very concise account of perception
in using various virtual reality display systems.
notes from the speech:
Virtual prototyping; perception of
the product, quality of the product,
definition of the geometry, design/evaluate.
Perception of systems (4 dimensions);
environment, person, process and product.
Perceptions influence the innovation
needs; compromise between polygons
(complexity) and frame rate, 3d user
interfaces, interface design criteria
Vision, audition, kinesthesis, acceleration,
mechanical vibration. Of the 5 humans are only
better than machines in vision.
based on multi-criteria, the Boom satisfies
the most. However. in context supported
estimation experiments the CAVE outscored
all others by a wide margin
conclusions: perception affects quality,
time and costs, need for display improvements,
untill then interface design is the primary focus
__________________________________
Micheal Deering - The Limits of Human Vision
Micheal Deering gave an impressive presentation using
Java3D. The glitz of the presentation contributed to the
interesting content of describing the limits of human vision
and how different display systems mapped themselves
onto our retina.
The talk proved that CAVE systems fully immerse the
retina of the eye. The second best mapping was his
personal monitor on his office desktop which equaled
that of an Imax theater screen.
__________________________________
Kevin Arthur - Designing and Building the PIT
The PIT at UNC was a very rough system which allowed
two users to simultaneously use a head-tracked stereo
workplace. It achieved this by creating a two screen
L shape wall which displayed an image for one user
on the right and another image for the other user on
the left. Users sat across from their respective screen
and shared a common desktop.
The system was far from production and there seemed to be
possible problems with occlusion of one's view
by the other users presence. They used Ampro 3600
and 2 3'x4' Draper screens heat sealed in the middle.
They did have a very interesting shareware peripheral
library called Virtual Reality Peripheral Network (VRPN)
which can be downloaded from:
http://www.cs.unc.edu/Research/nano/manual/vrpn
__________________________________
Dr. Vali Lalioti - Towards Immersive Telepresence
Dr. Vali Lalioti presented several of the interesting projects
being worked on at the GMD - German National Research Center.
These included; Cyberstage, Teleport and the Cooperative
Responsive Workbench. These were also displayed at Schlosstag97.
Dr. Lalioti also presented on the AVOCADO library which can
handle OpenGL, Performer and can provide 8 channel audio spacialization.
The Teleport was very well presented and operated in a room
with one wall as a virtual environment reflecting the environment.
The virtual presence was performed by video blue keying into
the virtual environment. This appeared to be a very clean system.
The Cybersatge utilized a blue room to key performers
into the virtual environement of the Cave-like system (CAVEEE).
These teleportation examples did not use a network as
the video avatars application of EVL at the Internet2
condference in Washington DC.
The Cooperative Responsive Workbench was interesting in that
it added a vertical screen to the Responsive Workbench.
This format could be very useful to companies such as
Schlumberger because they wish to visualize very long
objects (bore holes)
__________________________________
Kurt Hoffmeister - Large Screen VR display Systems
Kurt Hoffmeister described the components of the MechDyne SSVR system
which everyone already knows about. This also sparked the repeated
viewing of a SSVR system which became somewhat nauseating. In a
refreshing comical way Dave Pape opened his panel speech with an image
of the CAVE. I almost clapped.
__________________________________
Christoph Ramshorn - The PanoramBench
Christoph Ramshorn reviewed the visualization needs of Schlumberger and
displayed some very beautiful images created by these visualizations.
Their needs require a viewing are in which they can look down and also
peresent to large crowds. Their PanormaBench is an illustration of
a 3x1 wall with a bench in the middle. This format basically supports
my feeling that a 3x1 wall coupled with a 3x1 floor would be the
ideal format for working and presenting to a large audience.
__________________________________
Ed Lantz - Large Scale Immersive Displays in Entertainment and Education
Ed Lantz presented their products for, as the title states,
Large Scale Immersive Displays in Entertainment and Education.
__________________________________
Francesco Gardin - The 3Desk etc.
This advertisement showed off the Italian made 3Desk, which
is a spinoff of the Barco Baron. It is also supported by Barco,
so it's a mystery why they would create another product to
compete with their own - unless they are more interested
in selling Barco projectors than Barons, which is probably
the case.
__________________________________
Matthias Unbescheiden - Evaluation of VR Technology
Matthias Unbescheiden gave a very interesting speech regarding
the applications using 3 siede and 5 sided Cave-like systems.
The bottom line is that for engineering processes the 1:1
ratio is what all the manufacturers want. Major uses for the
environments are; digital prototyping, design review, functional
analysis, evaluation and the assembly/disassembly process.
They have created a 5 walled CAVE using 30mm thick acrylic which
reportedly has a 16mm bend with 10 people in the center. This
was revolutionary news to Michitaka Hirose from University of
Tokyo, to whom I was talking at the dinner reception with Gary
Lindahl about their plans for a 6 walled Cave. Currently, the CABIN
has a glass floor of approximately the same thickness made of tempered glass.
Tempered glass is stronger than the acrylic yet that can only accomodate
3 people at a time. Some research may be needed on this and
Peter Evans an intern architect of Brooks Borg Skiles would be
very iterested in the results. Brooks Borg Skiles is designing
the 6 walled Cave at Iowa State University.
Michitaka Hirose offered that a layer of acrylic and tempered glass may
be the best solution.
__________________________________
Daniel Heath - Virtual User Interface
Daniel Heath presented a series of windowed interfaces
for operating in the Virtual Environment. This, to me, was totally
infuriating. Strong words, but I am no fan of conventional window
design. Here we have a system which has finally achieved
a defenestrated display and then along comes immature design
incorporating a 3D window-based interface.
The most interesting VR interfaces I have seen to date have been
applied by Marcus Thiebaux in his Virtual Director. Though the
Virtual Director interface could use some streamlining the concept
is solid. By incorporating 2 dimensional graphic text and lines
printed right to the screen surface one can achieve workable
menuing and data feedback mechanisms which appear augmented to
the virtual world. The problems with manipulating tiny buttons
floating in a virtual world are eliminated. The problems with
visualizing small text in stereo are eliminated.
The augmmentation of data on the virtual world has been visualized
in science fiction movies for several years. This design has been
thought out by professional artists and should be emulated. There
is a place for 3 dimensional widgets, but the examples set forth in this
presentation are far from exemplary.
__________________________________
Andrew Forsberg - ErgoDesk
Andrew Forsberg presented an application which runs on
the ActiveDesk. The softwares allows the user to create
CAD like models and switch to a stereo mode for quick
analysis. Though the ActiveDesk provides a very limited
immersive experience the concept of switching into an
interactive stereo mode was very interesting.
__________________________________
Rudy Darken - Display Technologies and Immersion
Rudy Darken presented on the need to analyse the needs of the
users of these VR systems. Most importantly, he emphasised that
any research, even research which produced negative data or data
which does not support a given thesis should be documented
and examine. At this stage of the game all data is useful when
examining usefulness of one VR system over another.
__________________________________
Laura Nelson - XGobi vs. C2
Laura Nelson examined the differences in analyzing
statistical data in a CAVE versus a workstation display.
It was interesting how the stereoscopic display of
the C2 system really added a dimensionality to the data,
allowing for quick recognition of data clusters.
Most important, however, was the rare implementation
of statistical data into a CAVE environment.
__________________________________
Linda Jacobson - Scalable Reality
Linda Jacobson delivered a very positive announcement regarding Silicon
Graphics' direction for hardware and software. For hardware, SGI will be
introducing the a new IRplus which will be as big a change as it was from
RE graphics to IR graphics. Also, an SGI/NT box will be available soon.
For software, SGI will be joining forces with
Microsoft to deliver "Farenheight". Though it will not be available
in it's entirety for about 2 years, bit's and pieces will be made
available when ready. OpenGL, the predecesor, of this new software,
will still be supported by SGI. This was repeated several times in
the presentation.
__________________________________
Dirk Rantzau - COVISE in the CUBE
Dirk Rantzau presented the VR system at the University of Stuttgart
called the CUBE and the software they use COVISE. The presentation
did not convey the fact that this is very viable software. Having
seen COVISE demonstrated on the floor at SC97, I was familiar
with the examples presented. It would have been interesting to see this
application demonstrated at the ICEMT lab.
__________________________________
James Gruening - Human in the Loop Vehicle Simulation...
James Gruening presented the Vehicle Simulation applications
currently at the ICEMT lab. These John Deere applications
are very similar to Caterpillar in look but not in functionality.
The John Deere application seemed to be more concerned with
trying to simulate dynamics of devices.
__________________________________
Allen Bierbaum - VR Juggler
Allen Bierbaum presented a new VR library in the initial stages
of development at the ICEMT lab. VR Juggler is currently only vaporware
but it does have some interesting concepts regarding switching
devices and displays in mid-application. Though conceptually interesting
this library may be behind the curve. Time will tell.
__________________________________
Michitaka Hirose & Tetsuro Ogi - Communication in Networked Immersive Virtual Environments
Tetsuro Ogi gave a very interesting presentation on the research at
the University of Tokyo's CABIN (a 5 walled CAVE). The most interesting
aspect about this speech was the direction of using stereo video as a
virtual world as opposed to rendering a poligonal virtual world. I thought
that this was a refreshing view on creating virtual worlds. They are
planning to create a 6 walled CAVE soon in Japan.
__________________________________
Marek Czernuszenko - Line of Sight Method for Tracker Calibration
Marek Czernuszenko gave a detailed account of the Line of Sight Method for
tracker calibration in a CAVE. Currently this seems to be the only
efficient method for calibrating a CAVE. I hope to package this for a
CAVERNUS release soon.
-----------------------------------------------------------
Tom Coffin tcoffin@ncsa.uiuc.edu
Alliance Liaison for Virtual Environments
National Computational Science Alliance (NCSA)
University of Illinois, Urbana
M/C 476 - 152 CAB
605 East Springfield Avenue
Champaign, IL 61820
http://www.ncsa.uiuc.edu/VEG/homepages/tcoffin
___________________________________________________________