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Demos for ACCESS Ballston

This is a listing of demos that I have targeted for initial exposition at the ACCESS Ballston. New applications will be incorporated into the application database as Alliance partners complete projects spurred by conferences such as Supercomputing, Internet2 and Alliance.

VR Demo Listing for the Immersadesk:

    General System requirements for VR demos:
    SGI Onyx or Onyx2 with RE2, preferably IR, graphics with at least 2, preferably 4 or more processors, with 1 GB memory and 2 GB of available disk space, along with the standard CAVE interface hardware, i.e., a wand. For low latency, high-bandwidth communication a fast network connection, such as 100mbs vBNS, is necessary.

    CAVE5D
    http://www.ccpo.odu.edu/~cave5d/homepage.html
    integration of Vis5D and CAVE Libraries to provide interactive visualizations of time-varying, 3-dimensional data sets in an virtual environment,

    Crumbs
    http://mayflower.ncsa.uiuc.edu/big.projects.crumbs.html
    Crumbs is a virtual environment application which allows scientists to explore and measure three dimensional instrumental data.

    CVD
    http://www.ncsa.uiuc.edu/~slevy/virdir.html
    http://www.ncsa.uiuc.edu/VR/grants/
    The integration of CAVE5D and the Virtual Director which is an application that allows a user to view a scene and document virtual sessions. The collaborative tools of Virtual Director allow CAVE5D data to be simultaneously explored over a network.

    Artworld
    http://scv.bu.edu/HiPArt/artworld_home.html
    ArtWorld, is a collaborative, networked, multi-user, virtual reality environment filled with animated models, artwork and audio created by New England artists. It supports localized telephony and audio for each entity, participant avatars and user-defined "robots", ie backend processing to give intelligence and flexibility to entities.

      System requirements:
      ArtWorld requires an SGI Onyx or Onyx2 with RE2, preferably IR, graphics with at least 2, preferably 4 or more processors, with 1 GB memory and 2 GB of available disk space, along with the standard CAVE interface hardware, i.e., a wand. For low latency, high-bandwidth communication a fast network connection, such as 100mbs vBNS, is necessary. Required also are the Performer 2.1 and CAVE libraries.

Visualization Demo Listing from VisVE group:

    Visualization of Damaged Structures
    http://www.ncsa.uiuc.edu/Vis/Projects/Damage
    This visualization depicts the simulation of a bomb blast and its impact on a neighboring building. The bomb-blast simulation and building-deformation work is underway at the Major Shared Resource Center (MSRC) at the Army Corps of Engineers Waterways Experiment Station (CEWES) in Vicksburg Mississippi.

    The Virtual Tanker
    http://www.ncsa.uiuc.edu/Vis/Projects/Tanker/
    An accident at Fort Rucker, Alabama involving an M916A1 Truck Tractor and an Etnyre Model 60 PRS 6000 gallon water distribution semi-trailer prompted testing to assess vehicle stability.

    Neutron Star Collision
    http://www.ncsa.uiuc.edu/Vis/Projects/NeutronStar/
    Neutron stars are the remnants of exploded stars. During the stellar explosion, the star's outer layers are expelled. The remaining core is a neutron star, as small as 20 kilometers in diameter and extremely dense, with as much mass as the Sun. Some neutron stars orbit as pairs, eventually spiraling around each other at speeds as high as 60,000 RPM, ultimately colliding and collapsing.

    BattleView
    http://www.ncsa.uiuc.edu/Vis/Projects/BattleView/
    BattleView is a virtual battlefield application providing three-dimensional views of the terrain and battle objects involved in a battle scenario. Participants travel through the 3D world investigating various sectors of the battlefield.

Visualization Demo Listing from Java3D group:

    Java3D group homepage.
    http://havefun.ncsa.uiuc.edu/Java3D/
    The NCSA Portfolio object library.
    http://havefun.ncsa.uiuc.edu/Java3D/portfolio/
    "You Build It VR" engine.
    http://www.sun.com/desktop/java3d/

    System Requirements:
    For Windows NT: 300 Mhz Pentium II class box , 128M RAM, 8 gig drive, OpenGL card. We use a Diamond Fire1000 Pro, it's really really low end, but it works fairly well. You'll probably want to get a better card. Anything that's *fully* OpenGL compliant should be OK. There are a number of cards that don't implement the full OpenGL spec, so you have to watch out for that.

    For Solaris: Sun Ultra 30 workstation (250 Mhz, I think), 128M Ram, 8 gig drive.

    Current releases of Java and Java 3D are JDK 1.2beta 4, and Java 3D 1.1 beta 1.

    Our stuff will run on lower end systems. The minimum software requirements for Java 3D are currently available at: http://developer.javasoft.com/developer/earlyAccess/java3D/java3d-install.html

    (It'll prompt for a password, but sign up is free). NCSA Portfolio - An Object library for Java 3D. New Loaders, record and replay of your Java 3D apps, take JPEG pictures of your Canvas, and more! Freely available for non-commercial use!


    NCSA Portfolio: http://havefun.ncsa.uiuc.edu/Java3D/portfolio
    The Java3D FAQ: http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
    Java News Network: http://tintoy.ncsa.uiuc.edu/~srp/java/javanews.html

Time target:
    These demos are all ready to go now. Without question new demos will be targeted at the upcoming Supercomputing which could replace those listed below as part of the initial demonstration exhibition.

Staffing:

    Staff detail is dependent upon program goals. The ACCESS site will probably handle three types of crowd situations.

    A) VIP tour - This type of visit is usually no more than ten people and consists of 1 to 3 VIP's. Staffing to handle this type of visit would be 2-3 people. One to guide the visitors though the various demonstration areas, the other two to make operational the various demonstrations.

    B) Group visit - This type of visit consists of ~30-50 people from the same institution. For demonstartion purposes they shoud be divided into smaller groups of 10 and rotated through the various demonstration areas. Staffing would be 4-6 people depnding on the number of demonstration areas. One person would be in charge of group traffic flow, making sure that various groups rotate at the same time through the stations. Each demo area/station will need to be staffed to operate and explain the application demonstrated.

    C) Open House - This type of event can accomodate into the hundreds of participants. Demonstartions are presented continuously and people flow as they wish from demonstration to demonstration. Staffing for this is high ~10 people. 1-2 people per demo station are required to field questions and guide users through the application. Other staff are needed to guide VIP groups through tht various stations.


NCSA
The National Center for Supercomputing Applications

University of Illinois at Urbana-Champaign

tcoffin@ncsa.uiuc.edu

Last modified: August 26, 1998